Fallout uses a skill-based system to allow you to fine tune your character. As you gain experience roughly half from combat, the other half from solving adventure seeds and non-combat events , your character will grow as you determine. Combat in Fallout is tactical turn-based. You can take as much time as you need to make decisions. I can verify this works under windoze xp I have yet to come to terms with vista I'm afraid Have fun PS: Im assuming the gog version is falloutw.
I've actually gotten a number of dos versions of games this way. The original patches usually contain the full executable, you generally only need to know how to pass the resource pointers to the exe when an install routine is unavailable The only downside of this is you cannot use any of the community patches.
To the OP, what kind of speeds are you getting under Dosbox? I'm pretty sure there was no DOS version of Fallout that was ever released. And even if there was I don't know why you'd want to play it anyway since the Windows version is just fine.
The plot tells the story of The Chosen One, the grandchild of the Vault Dweller and their quest to save their primitive, peaceful tribe from the small village of Arroyo, situated on the West Coast of the United States and founded by a wretched group of former residents. There are 18 different skills in the game. A tagged skill will improve at twice the normal rate.
Some non-player characters can also improve Skills via training. Fallout 3: Game of the Year Edition. Four passive skills: Speech, Barter, Gambling, Outdoorsman. Combat skills improve accuracy and generally damage with weapons which correspond to that combat skill. For example, the effectiveness of a minigun would be governed by the Big Guns skill, while the effectiveness of a 10mm pistol would be governed by the Small Guns skill.
Active skills may be selected and used on the player, non-player characters, and the environment to accomplish tasks. For example, a player may use First Aid to heal themselves or allies, or use Repair to fix a generator. Active skills can also contribute to the in-game dialogue. For example, someone with a high Science skill could talk to a scientist and get a better response out of them than if they had a low science skill.
At character creation, the player may choose two optional traits. A Trait normally contains one beneficial effect and one detrimental effect, and are listed below the Perks section in the character sheet. Fallout: New Vegas Ultimate Edition. Perks grant special effects, most of which are not obtainable via normal play in the game, such as letting the player take more actions per round.
Unlike traits, most perks are purely beneficial—they are usually offset only by the infrequency of acquiring them. Passive skills also contribute to the in-game dialogue, along with various other things throughout the game. Fallout 2 features a much wider array of items, weapons, and armor than Fallout.
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